The 10 Best Call Of Duty Maps & The 10 Worst
- 1. Crash (Call of Duty 4: Modern Warfare)
- 2. Terminal (Call of Duty: Modern Warfare 2)
- 3. Nuketown (Call of Duty: Black Ops)
- 4. Highrise (Call of Duty: Modern Warfare 2)
- 5. Raid (Call of Duty: Black Ops II)
- 6. Standoff (Call of Duty: Black Ops II)
- 7. Favela (Call of Duty: Modern Warfare 2)
- 8. Hijacked (Call of Duty: Black Ops II)
- 9. Crossfire (Call of Duty 4: Modern Warfare)
- 10. Strike (Call of Duty 4: Modern Warfare)
- 1. Downturn (Call of Duty: Modern Warfare 3)
- 2. Chasm (Call of Duty: Ghosts)
- 3. Stonehaven (Call of Duty: Ghosts)
- 4. Aniyah Palace (Call of Duty: Modern Warfare, 2019)
- 5. Gustav Cannon (Call of Duty: WWII)
- 6. Siege (Call of Duty: Ghosts)
- 7. Cargo (Call of Duty: Black Ops II)
- 8. Derail (Call of Duty: Modern Warfare 2)
- 9. Piccadilly (Call of Duty: Modern Warfare, 2019)
- 10. Outpost (Call of Duty: Modern Warfare 3)
When The Map Makes The Match

When it comes to the beloved online component FPS juggernaut Call of Duty, maps are integral in shaping every kill, every flank, and every epic comeback. The best ones become playgrounds for both strategy and chaos, while the worst make us roll our eyes in disappointment. You pray they get voted out before the timer hits zero. Let's start with the best maps that earned glory.
1. Crash (Call of Duty 4: Modern Warfare)

Few maps in COD history offer such fluid pacing and layered engagement as Crash. With its downed helicopter centerpiece and vantage-heavy rooftops, it rewards tactical play. Originally introduced in 2007, it’s since reappeared in multiple Modern Warfare titles.
2. Terminal (Call of Duty: Modern Warfare 2)

Chaos meets structure inside this Russian airport setting. Terminal thrives on its versatile layout, offering everything from sniper lanes to close-range ambush spots. The map’s notoriety also stems from its link to the controversial “No Russian” mission.
3. Nuketown (Call of Duty: Black Ops)

What began as a prototype testing map turned into one of the franchise’s most beloved battlegrounds. Nuketown’s tiny, mirrored layout makes every second chaotic and killstreaks easy to stack. It’s been reimagined in every Black Ops title since its debut.
4. Highrise (Call of Duty: Modern Warfare 2)

Set atop a towering skyscraper, Highrise features sniper sightlines, hidden routes, and vertical gameplay few maps can match. Ledge-walking and helipad control offer strategic advantages to skilled players. Its popularity earned it a return in Modern Warfare II (2022) with upgraded visuals.
5. Raid (Call of Duty: Black Ops II)

Raid is a brilliantly designed, textbook example of a three-lane map design done right. Set in a sleek Hollywood Hills mansion, it offers a smooth flow for public and competitive play. It’s a regular in esports rotations, thanks to its tight balance.
6. Standoff (Call of Duty: Black Ops II)

Situated in a war-torn Kyrgyzstan border town, Standoff offers near-perfect symmetry and balanced combat zones. The map’s open mid-lane supports sniper duels while flanking paths reward aggressive rushers. Competitive players favored it so heavily that it was remastered for Black Ops 3 and Cold War.
7. Favela (Call of Duty: Modern Warfare 2)

Favela thrives on unpredictability. Built across multi-tiered rooftops and winding alleys, the irregular pathways encourage fast-paced, off-angle skirmishes. Its unique structure made it exceptional in MW2, and it’s returning in Modern Warfare III (2023) after years of fan requests.
8. Hijacked (Call of Duty: Black Ops II)

A luxury yacht may seem like an odd warzone, but Hijacked nails the formula with tight lanes and constant action. Midship control is vital, though secret lower decks enable risky flanks. The map’s popularity led to reappearances in Black Ops III and BO4.
9. Crossfire (Call of Duty 4: Modern Warfare)

Long streets and deadly snipers define Crossfire’s gritty Middle Eastern layout. Positioning and patience matter more than speed here, especially with power angles covering the map’s center. It remains a sniper’s paradise and was revamped for Modern Warfare Remastered (2016).
10. Strike (Call of Duty 4: Modern Warfare)

Strike’s clean structure earned it remakes in both Modern Warfare Remastered and Modern Warfare (2019). This urban map delivers diverse combat scenarios, including alleyway firefights and open-plaza showdowns. Its pacing adjusts seamlessly based on mode and team tactics.
Now that we've revisited the maps that kept players coming back match after match, let's flip the script. Some maps missed the mark so badly that they became instant quit triggers. Here's a look at those maps.
1. Downturn (Call of Duty: Modern Warfare 3)

Set in a demolished New York subway, Downturn offers cluttered sightlines and painfully slow pacing. Its asymmetrical layout and abundance of debris make engagements inconsistent. Despite MW3’s strong map lineup, this one rarely appeared among player favorites.
2. Chasm (Call of Duty: Ghosts)

Verticality gone wrong defines Chasm’s chaotic layout in Los Angeles. Navigating broken buildings and uneven terrain feels disjointed, while enemy encounters often feel random. Even among Ghosts' widely criticized maps, this one drew particular criticism for its confusing flow and forgettable design.
3. Stonehaven (Call of Duty: Ghosts)

Stonehaven was inspired by Scottish castles and sprawls across an enormous terrain ill-suited for traditional multiplayer. Close-quarters combat is nearly nonexistent, and snipers dominate the open fields. The map’s sheer size often led to long periods of inactivity, especially in standard 6v6 modes.
4. Aniyah Palace (Call of Duty: Modern Warfare, 2019)

Aniyah Palace looks stunning but plays terribly. Overly large and filled with awkward chokepoints, it slows gameplay to a crawl unless you’re playing Ground War. The ornate palace at the center becomes a camping haven, frustrating players who want balanced firefights.
5. Gustav Cannon (Call of Duty: WWII)

A massive rail cannon dominates the center of this map, serving as a poorly placed sniper tower. Gustav Cannon’s open design punishes movement and encourages camping from elevated positions. It quickly became one of WWII’s most despised maps.
6. Siege (Call of Duty: Ghosts)

Sprawling and disjointed, Siege fails to deliver cohesive gameplay across its oil refinery setting. Long rotations make objectives feel distant, while erratic spawn points disrupt team flow. Despite its intricate detail, it ranks among Ghosts’ least replayed maps due to its sluggish tempo.
7. Cargo (Call of Duty: Black Ops II)

Rotating shipping crates might sound dynamic, but Cargo’s layout often leads to poor map control. Players are forced into awkward engagements between obstructive containers. While Black Ops II had a strong roster overall, this one rarely earned community praise.
8. Derail (Call of Duty: Modern Warfare 2)

Set in a snowy Russian rail yard, Derail suffers from its excessive size. Snipers dominate open fields, while interior fights feel disconnected and sparse. Matches frequently devolve into camp-heavy stalemates, making it one of MW2’s most divisive battlegrounds.
9. Piccadilly (Call of Duty: Modern Warfare, 2019)

Piccadilly’s beauty masks its chaotic imbalance. The central bus lane becomes a bottleneck, while spawn traps occur far too easily. Player feedback was overwhelmingly negative, prompting multiple failed tweaks post-launch.
10. Outpost (Call of Duty: Modern Warfare 3)

Snow and slow pacing define Outpost’s uninspired arctic military base. The abundance of buildings encourages camping, while its flat terrain offers little room for flanking. Even in MW3’s varied map selection, Outpost remained one of the most frequently skipped.